Thanks to PetruZ for this re-post
GENERAL RULES1. Round based roleplay.Alright, the round based roleplay basically means you take rounds instead of "who is first with
/me" idea. That is stupid and completely fucked up method, since people have different kind of keyboards and typing skills. Everyone must get chance to react no matter how quick they type. Rounds work as following:
Person 1 attempts to punch Person 2.Now, here if Person 2 doesn't even attempt to evade the attack, you don't need to roll. Person 2 must explain what he does and how he attempts to evade the attack.
Person 2 attempts to bend down, moving away from Person 1's fist.Person 1 has rolled 55/100
Person 2 has rolled 76/100Now, the one who HAD MADE THE PUNCH (Person 1) must explain in /it what happened to Person 1 as he missed. Person 2 already explained that he bends down and moves away.
/it As Person 2 evades Person 1's fist he instantly places his balance on his left foot, moving it in front of himself and regaining balance.Now, Person 2 has turn to react as Person 1 has just gained balance from the attack.
Person 2 attempts to rush towards Person 1 and knock him over with his shoulder.Notice
KNOCK OVER. Not knock out. I will explain details later. However, here is perfect chance to perform a counter-move, since Person 2 is not using much wits and carefulness in this situation, Person 1 could easily raise his knee at Person 2's face.
Person 1 attempts to dash away, moving his knee in front of Person 2's face.Now, Person 2 must decide whether to keep on attacking, or attempt to stop the attack. EXAMPLE 1:
Person 2 runs even faster, attempting to jump a bit in order to evade Person 1's knee.Now, here Person 2 keeps attacking, instead of stopping. He must roll higher than opponent to win this.
Person 2 rolls 42/100.
Person 1 rolls 45/100Person 2 runs into Person 1's knee and falls down on his face.Here Person 2 loses his turn in this /me, as he falls down on his face. He spends his turn here, and Person 1 may react now.
Person 1 attempts to kick Person 2 as he is on the ground.And the roleplay would continue, however, I will show you EXAMPLE 2:
Person 2 notices Person 1's knee and attempts to stop and straighten up himself.Now this is situation where Person 1 cannot affect Person 2's action as he is too far away, Person 2 must roll over 50 since it depends only on his, AND ONLY ON HIS, skills, actions and luck.
Person 2 rolls 56/100.
Person 2 has managed to stop himself and straighten up, looking at Person 1 and getting ready for attack.And roleplay would continue. Now, on to the next point...
2. /me, one action miracle.Alright, I've seen couple people do horrible /me's. I'll show few bad examples of /me.
/me attempts to kick the man and run away.So, what's wrong with this? Anybody? Yes, it has two BAD mistakes which would get you banned in San Andreas Roleplay. First off, you're doing several actions in one '
/me'. It is powergaming. These two actions are kicking, and running away. Second thing, running away doesn't and CAN'T be rolled. If you want to run away, you must do '
/me rushes off into a run.' and wait for the opposite character to stop typing or whatever he is doing. After he's done that, you begin to run as fast and where-ever you wish to.
If this situation happens, the opposite player chasing you has permission to shoot/hit you with anything he wishes if he can. With Shoot to Miss and Shoot to Wound of course. This allows players to realistically catch running players, since it is impossible to type a '
/me' while opponent is running away.
So I'd suggest that each player is allowed to do only ONE ACTION in each '
/me'.
3. Knocking out a person.This is one of the worst things happening on the server right now. When you do '
/me attempts to knock the man out.' you're powergaming. You're doing more than five or six hits with ONE '
/me', which is simply doing multiple actions in one single '
/me' (read 2). If you wish to knock out, you must do at least five consecutive attacks in order to knock out (decluding fist, since it is not possible to knock out with fist as easily).
4. Pain and how it affects you?Alright, the least of the problems but the most spread one is failure to roleplay Pain realistically. I've been MPF for only few days now, and I've already met six civilians (and one someone else.. xD) who couldn't Pain RP. The case is this; I hit him with his stunstick and right after I managed to do that, he attempts to stab me with his knife. WHAT THE HELL!? In real life, when you get tazed you really can't even move your leg for almost five seconds. We visited local police training station in here, Finland, and we got chance to feel tazer which was decreased to half of the normal electricity. It was hell of a shock and even after half an hour, I wasn't able to use my hand accurately. This needs to be changed, INSTANTLY. When you're being hit by a stick, stone, rock, knife, stunstick, pistol, assault rifle or rocket... YOU... MUST.. ROLEPLAY.. GETTING.. HURT!!! Got it? When you do, the opponent usually gets the turn. (See 1.)